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NPC Generator

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Advanced [show]


Simon Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many tan ritualistic tattoos. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His head has been shaved. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Apothecary.

Ideals: Joker, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Simon Floshem, Male Half-Elf Rogue 5
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Krimmon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. His psionic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Krimmon Greenbottle, Male Halfling Fighter 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Hematite (16 gp). 2 Antitoxin.


Social Check DCs


Arannis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying white hair a little too much giving a sharp white color. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arannis took refuge in the large cave and found the beat up morningstar and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist, Persistence. Bonds: Poor, Nature, Slave. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Arannis Tiltathana, Male Elf Paladin 10
Medium (4'10") Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 46 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills Insight +6, Intimidation +7
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 210 pp. Emerald (1200 gp). Aquamarine (1000 gp). Bloodstone (80 gp). Black pearl (1000 gp). Tiger eye turquoise (10 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koeth Aloro, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Stableman. He is tall, broad shouldered and powerfully built. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He is mildly Elf supremacist, though he does not identify as such. Koeth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Jeweler again.

Flaws: Racist. Bonds: Family, Nature, Job. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Koeth Aloro, Male Elf Warlock 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 3100 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Krimp Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Krimp was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Poor, Adventurer. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Krimp Elton, Male Half-Orc Warrior 3
Medium (5'8") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Superior lock.


Social Check DCs

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