Adrex Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a blue suit, yellow shirt, and black tie. His crest is cut close to his head. His red eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and regain custody of his daughter
Flaws: Insane. Bonds: Job, Slave, Family, Adventurer. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 13)
Armor Class 12
Hit Points 83 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: Embroidered silk and velvet mantle with numerous moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. His head has been shaved. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Just what you see.
Chad Beverly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the old dungeon and found the beat up kukri and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Professionalism. Flaws: Insane. Bonds: Nature, Religious. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 67 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2700 gp. A necklace of small pink pearls (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Old masterpiece painting (1400 gp). Solid gold idol (700 gp).
Euron Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He usually wears his red robe and has his pickaxe always slung over his shoulder. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are a pleasant black.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Tiefling compassion; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Racist, Insane. Bonds: Poor. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Giant, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Shifting In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a black suit, pastel shirt, and blue tie. He has a penchant for wearing a ring with an oversized topaz on his right hand. He wears his yellow fur up. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Shifting and his spouse have recently divorced.
Motivation: Money/treasure; and he is greedy
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Mentor, Religious. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
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