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Shivering In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. He has wavy black fur. His eyes are yellow and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Shivering In the Wind, Male Tabaxi Bard 8
Medium (6'3") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)18 (+4) 10 (+0)18 (+4)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Ignan, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His long brown hair reaches down to his waist. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of illithids.

Flaws: Ugly, Secretive, PTSD. Bonds: Enemies, Military. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Norman Atherton, Male Human Aristocrat 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Thervan Hanali, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His golden hair, when down, is lengthy. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Thervan's homeland. Thervan decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Thervan Hanali, Male Elf Ranger 6
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)9 (-1) 15 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Architect business at a young age. His childhood dream was to be a Armorer, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He is unsatisfied with his job; and to be a armorer again

Ideals: Passionate, Artistic. Bonds: Poor, Attractive, Job. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Oskar Bloodkith, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp. Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Brass mug with jade inlays (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Ombul High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his green robe and has his greatsword always slung over his shoulder. His hair is white and curly. His eyes are blue and catlike.

Personality: He has always had a great fascination with Halfling culture. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Ombul was born the youngest of three triplets. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Ombul High-hill, Male Halfling Warlock 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp.


Social Check DCs

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