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NPC Generator

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Advanced [show]


Rhogar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His white crest is smooth and relatively long. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: He wants revenge against drow; and many drow want him driven away

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Rhogar Skaarzborroosh, Male Dragonborn Cleric 10
Medium (6'1") Dragonborn, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 290 pp. Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Jeweled electrum ring (4000 gp). Sapphire pendant on gold chain (2900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears skinny pants and wears a tan and yellow robe with the hood down. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Depressed. Bonds: Slave, In love, Mentor. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Arnold Kent, Male Human Paladin 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 13 (+1)17 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 150 gp. White pearl (80 gp).


Social Check DCs


Windy Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a small hat to cover his moderate length red fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted martial powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Joker, Gifted. Flaws: Sensitive. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Windy Of Spirit, Male Tabaxi Monk 6
Medium (5'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. He wears his brown hair up in a very large beehive style do. His thin eyebrows rest above his beady gray eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Theobald Qualanthri, Male Half-Elf Wizard 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 18 (+4)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Druidic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 800 sp.


Social Check DCs


Pikar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'10". He wears bulky grey painted plate armor. His feathered hat is riddled with cuts and holes. This hazel eyed easterner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the east. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Religious, Poor. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Pikar Hogcollar, Male Halfling Ranger 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp. A roughly beaten golden orb (150 gp). An abacus with copper, silver and gold markers (150 gp). 3 Thunderstones.


Social Check DCs

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