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NPC Generator

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Advanced [show]


Einkil Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His white hair is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.

History: Einkil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Einkil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Einkil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Marry his brother to traveling adventurers; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Entrepeneur. Bonds: Poor, Criminal record, Family. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Einkil Thrahak, Male Dwarf Aristocrat 7
Medium (4'2") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 sp. Gold and topaz bottle stopper cork (1100 gp). Sapphire pendant on gold chain (1300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs


Drifting Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He wears his brown fur down. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: Sold as a small child to a slaver, Drifting was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Bonds: Attractive, Mentor, Slave. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Drifting Prim Posies, Male Tabaxi Ranger 4
Medium (6'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He is muscular with a powerful set of arms. He sports a long blonde beard, and similarly colored long hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Entrepeneur. Flaws: Selfish, PTSD. Bonds: Poor, Enemies. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Krimmon Stoutman, Male Halfling Commoner 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blorg Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy.

Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Blorg Hallewell, Male Half-Orc Fighter 2
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 18 (+4)7 (-2)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 14
Languages Common, Orc, Infernal, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp.


Social Check DCs


Efferil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy blue suit and is in decent physical shape. He has done his best to style his brown hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Efferil hails from a village terrorized by brigands. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of brigands

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Enemies, Criminal record, Military. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Efferil Ariessus, Male Elf Druid 1
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. Brown-green garnet (120 gp).


Social Check DCs

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