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Advanced [show]


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears just a grey suit. His fur is lavender, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: He was born at the edge of vast mountains. He was an athlete and attended two major summer competitions. He never won. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Windy On the Water, Male Tabaxi Barbarian 2
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 16 (+3)15 (+2)
Skills Investigation +5, Medicine +5
Senses Passive Perception 13
Languages Common, Giant, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp. Jasper (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Umpen Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a black and grey handkerchief worn on his left side. His golden hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. His divine abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Umpen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Umpen Pilwicken, Male Gnome Ranger 7
Small (3'5") Gnome, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs


Orryn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black painted combat armor at almost all times. His hair is blonde and curly. His eyes are brown and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. Orryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Orryn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Orryn Oomtrowl, Male Gnome Monk 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 15
Hit Points 66 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +7, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Leaf In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. He wears his orange fur up. This blue eyed easterner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Leaf lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Nature. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Leaf In the Morning, Male Tabaxi Adept 6
Medium (6'10") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)10 (+0) 17 (+3)16 (+3)
Skills Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan armored body suit, with a simple blue line shooting up and back down. His white hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Sammal Guilt, Male Tiefling Aristocrat 4
Medium (6'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 12 (+1)10 (+0)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs

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