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Advanced [show]


Norman Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered blue stockings. He carries a battered hand crossbow and tarnished spear as well. His chestnut hair, when down, is lengthy. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Scribe, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Poor, Job. Occupation: Priest

Voice: German accent

Attributes [hide]

Norman Lindsay, Male Human Sorcerer 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp. Rose (40 gp).


Social Check DCs


Richard Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a slight overbite and is overall scrawny. He has moderate length red hair. His eyes are hazel and catlike.

Personality: He dislikes all the random violence that takes place in the east. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Pacifist. Flaws: Antagonistic, Greedy. Bonds: Mentor, Rich, Criminal record. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Richard Firahel, Male Half-Elf Paladin 5
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Freshwater pearl (8 gp). Deep blue spinel (500 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'2" northern man, he sports brown clothing, slightly heavier than average wear. He wears his orange fur up. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: Sold as a small child to a necromancer, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Blacksmith and found it very stressful. He struck the Blacksmith job and began his own company from there.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Flaws: Shy, Selfish. Bonds: Attractive, Mentor, Job. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Kite In Woods, Male Tabaxi Barbarian 3
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Jet (90 gp). White pearl (90 gp). Onyx (80 gp). 1 Half-Plate.


Social Check DCs


Hobart TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He has styled his white hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Halfling culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Hobart was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal music training, and achieved minor success. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family.

Ideals: Justice, Artistic. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hobart TellPenny, Male Halfling Expert 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 84 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 300 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Old masterpiece painting (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (200 gp). Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ekemon Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak, and he perpetually has his glaive ready. His hair is purple and curly. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: He was born in the east. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Ekemon Random, Male Tiefling Commoner 11
Medium (5'7") Tiefling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Sleight of Hand +7, Survival +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 400 gp. Jeweled gold crown (5000 gp).


Social Check DCs

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