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NPC Generator

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Advanced [show]


Roger Kirby, Male Human [Permalink]

Personal [hide]

Description: This northern man very much looks the part of a Fortune-teller. His clothes are grease stained in places. His brown hair, when down, is lengthy. His eyes are gray and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Further expansion of business; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Professionalism, Entrepeneur. Bonds: Job, Poor, Immigrant. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Roger Kirby, Male Human Wizard 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 pp.


Social Check DCs


Trey Remington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He sports a long brown beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: Wishes to resurrect an old love; and human compassion

Ideals: Gifted. Flaws: Racist, Disease. Bonds: Poor, Attractive. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Trey Remington, Male Human Wizard 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


Gildmak Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a grey and blue robe with the hood down. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a slaver, Gildmak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gildmak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Philantrophist. Bonds: Immigrant, Enemies, Mentor, Nature. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Gildmak Appleblossom, Male Halfling Druid 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 60 gp. 1 Climber’s kit.


Social Check DCs


Gorbundus Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His blue crest is long and unkept. He has gleaming, smiling red eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east, but his parents moved at a very young age to the north. Gorbundus was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Architect. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and to unite with his brother

Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Architect

Voice: Whispers

Attributes [hide]

Gorbundus Delmirev, Male Dragonborn Sorcerer 4
Medium (6'7") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 5000 cp. Rose (60 gp). Iolite (60 gp).


Social Check DCs


Azaki Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a fancy white suit. His clothes are grease stained in places. His white hair is lengthy and is close to two feet long. His eyes are a pleasant brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Azaki would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Azaki was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Military, Adventurer. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Azaki Cithreth, Male Elf Bard 8
Medium (5'2") Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 17 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 1000 gp.


Social Check DCs

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