Calcitro Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered tan stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to hide his balding. This gray eyed southerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Calcitro was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Attractive, Military, Mentor. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Auran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Violet garnet (300 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Rimmon Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull yellow sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His hair is cut close to his head. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 30000 cp.
Dazzazn Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his grey robe and has his halberd always slung over his shoulder. He keeps his white crest in a flapper bob. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dazzazn took refuge in the large cave and found the beat up halberd and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Gifted. Bonds: Rich, Nature. Occupation: Barrister
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Bundrigo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long auburn hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was always a brilliant, if unscrupulous mind. He helped his father out around the business and became quite the natural. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Immigrant, Job. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: Black pearl (700 gp). Golden yellow topaz (700 gp). Rose (50 gp). Smoky quartz (50 gp). 1 Masterwork Common Melee.
Hobart Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man tends to wear a large green jacket. He is muscular with a powerful set of arms. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Hobart was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's looking for his big break; and wants to raise his children well
Ideals: Optimist. Bonds: Job, Family, Rich, Adventurer. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 130 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Zircon (50 gp). Chrysoprase (50 gp). Smoky quartz (50 gp). Pink pearl (70 gp). Blue sapphire (1000 gp). Malachite (5 gp). Rock crystal (50 gp). Rock crystal (50 gp). Deep green spinel (70 gp). Blue star sapphire (1000 gp). Jade (70 gp). Peridot (50 gp). Red garnet (70 gp). Alexandrite (500 gp). Tourmaline (70 gp). Sard (50 gp).
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