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Advanced [show]


Mûzglob Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His broad hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Military, Rich. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Mûzglob Ramsey, Male Half-Orc Warrior 7
Medium (6'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 1000 sp. Citrine (50 gp). Moonstone (50 gp). Rhodochrosite (6 gp).


Social Check DCs


Alvyn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear ponchos typically of a light violet in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Banker job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a fletcher again

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Job, Criminal record. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Alvyn Wildwander, Male Gnome Barbarian 12
Small (3'3") Gnome, Lawful Evil (CR 12)
Armor Class 13
Hit Points 138 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 19 (+4)15 (+2) 17 (+3)14 (+2)
Skills Performance +6, Survival +7
Senses Passive Perception 13
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Smoky quartz (60 gp). Moss agate (12 gp).


Social Check DCs


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan cloak and cross-gartered violet stockings. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Richard Cooper, Male Human Monk 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Aquamarine (300 gp). Malachite (8 gp). Blue sapphire (400 gp). Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Drifting Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear tan pants and tee shirts. His black fur has been sun bleached extensively. His blue eyes peer out from beneath his wide-brimmed tan hat.

Personality: Eccentric and domineering, Drifting will drive conversation. He is harsh and unforgiving.

History: The child of a Painter, who enjoyed hunting, Drifting was taken on many hunting expeditions. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Adventurer, Debt. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Drifting Peak, Male Tabaxi Warrior 4
Medium (5'7") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lance Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His black hair is cut short with large spiked bangs in the front. This brown eyed easterner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the east. A gifted student he started as a Courier, but he got bored and became a Bricklayer. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job; and he wants to get laid

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant, Job, Has a crush. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Lance Davenport, Male Human Commoner 11
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 13 (+1)18 (+4)
Skills Arcana +6, Medicine +5
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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