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NPC Generator

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Advanced [show]


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean green cloak covering his clean studded leather. He has styled his blonde hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He left for the north, certain he would find work there.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Flaws: Depressed, Impulsive, Antagonistic, Racist. Bonds: Immigrant. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Gardain Gorunn, Male Dwarf Monk 5
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rimmon Grace, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown coat over a black low-cut shirt, and a small hat upon his head. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Rimmon's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Junk Dealer, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Spice Merchant soon after.

Motivation: Expand his business; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Depressed. Bonds: In love, Poor, Job. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Rimmon Grace, Male Tiefling Adept 2
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp.


Social Check DCs


Mozû Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. His silver hair is knotted and matted. He has several tiny jet earrings on each ear.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Mozû Branson, Male Half-Orc Monk 7
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kelter Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of magic around his neck, and a whip on his belt. His brown hair is slicked back into a classic pompadour. His eyes are violet and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: He got into the Barber business at a young age. He was an apprentice working in his mother's forge. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Kelter Deephollow, Male Halfling Expert 13
Small (2'10") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 20 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 600 pp. A roughly beaten golden orb (50 gp). Brass mug with jade inlays (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (6000 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a flapper bob. He has silver eyes and a tan hat with a yellow feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Valafar Haunted, Male Tiefling Paladin 2
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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