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NPC Generator

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Advanced [show]


Erevan Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He has done his best to style his brown hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Erevan Qualanthri, Male Elf Paladin 10
Medium (4'9") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Persuasion +6, Stealth +7
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Animal Trainer does. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. His white fur is slicked back into a classic pompadour. His green eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants his loneliness to end; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Fighting, Entrepeneur. Bonds: Job, Has a crush, Nature. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Leaf Candle, Male Tabaxi Monk 9
Medium (5'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1700 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Absence, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His whole body is exceptionally muscular. He has styled his silver hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Nicor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Nicor Absence, Male Tiefling Cleric 10
Medium (6'1") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 92 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 19 (+4)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +6, Intimidation +7
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 270 pp.


Social Check DCs


Naill Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is lengthy and is close to two feet long. His violet unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister.

Ideals: Opinionated. Flaws: Ugly, Disease, Cynical, Insane. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Naill Madden, Male Half-Elf Fighter 7
Medium (5'2") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Seebo Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear green clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized jet on his left hand. With a patchy silver beard and wild silver hair. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Seebo lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Family, Immigrant. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Seebo Reese, Male Gnome Paladin 14
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 80 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 16 (+3)20 (+5)
Skills Insight +8, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 800 pp. Carved bone or ivory statuette (90 gp). An abacus with copper, silver and gold markers (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold music box (2000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).


Social Check DCs

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