Fargrim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His golden hair is knotted and matted. His half smiles and green eyes are beguiling and draw you in.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Fargrim studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Racist, Impulsive. Bonds: Attractive, Rich. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Ur-Edin Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Hunter. His brown hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His job bores him to no end. He has decided to make it more interesting.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has had some formal music training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Criminal record, Rich, Job. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. Chrysoprase (30 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Dryden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has a hunchback. His moppish auburn hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family Conrad was born on a far northern plains where he grew up under the tutelage of his father, an expert Assassin. He inherited the family business which he has now maintained for 4 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Forgetful. Bonds: Job, Criminal record, Immigrant. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 140 gp. 1 Good lock.
Watson Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow broad hat and yellow clothes. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.
History: Watson lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To share knowledge with the world; and to unite with his sister
Ideals: Logical. Flaws: Fearful, PTSD. Bonds: Attractive, Job, Family. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Bathin Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He wears yellow trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and purple. His skin is flawless and his red eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Bathin embodies much of what other species detest in the Tieflings. He is able to fit into much smaller and tighter spaces than normal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Bathin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bathin's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
