Mord Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He keeps his long chestnut hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease. Bonds: Enemies, Has a crush. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +3
Possessions: 900 gp. Deep green spinel (130 gp). Jasper (50 gp).
Immeral Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a top hat to cover his moderate length red hair. His eyes are hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and sabotage a competitor
Bonds: Job, Adventurer, Nature, Immigrant, Has a crush. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1200 sp. 1 Backpack.
Efferil Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Fletcher. His golden hair is lengthy. His face is scarred and worn.
Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Moss agate (11 gp). 1 Disguise kit.
Dynamic Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His red fur is kept up in a ponytail inside a wide-brimmed hat. He has several tiny aquamarine earrings on each ear.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to make almost anything out of random pieces of junk.
History: Dynamic was born the youngest of three triplets. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his daughter.
Ideals: Gifted. Bonds: Rich, Criminal record, Family, Slave. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp.
Fargas Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair and beard is wavy and long. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a slaver, Fargas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He then took over the family business and is one of the better Sculptor for hire.
Motivation: To be a Spice Merchant again.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 350 gp. Red-brown spinel (140 gp). Chalcedony (40 gp). Lapis lazuli (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!