Kite Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Hunter. His broad hat is riddled with cuts and holes. His yellow eyes are slightly larger than normal.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised by priests from a young age. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Hedonist, Forgetful. Bonds: Immigrant, Religious, Mentor. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Sammal Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. His brown hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Dustin Marston, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He has styled his blonde hair well, parting it to the right. His violet eyes are passionate and lively.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Dustin was left his mother's suit of armor and trained in its use and care. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Military, Criminal record. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. 1 Banded mail.
Senteq Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green shirt with thin grey vertical stripes and blue pants. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Senteq was born in the north. At a young age he loved to build and create. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Military, Debt. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 9)
Armor Class 14
Hit Points 52 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Abyssal, Orc, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 4000 sp. Violet garnet (800 gp). Star rose quartz (60 gp). Jet (50 gp). Chrysoprase (60 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white painted combat armor at almost all times. His blue hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels threatened by others.
Ideals: Justice, Entrepeneur. Flaws: Insane, Fearful. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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