Tim Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He wears a deerstalker hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his mother was called into army service. A gifted student he started as a Slave Trader, but he got bored and became a Map Maker. He has set out to sabotage the competition.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Impulsive. Bonds: Military, Job. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Amethyst (160 gp). Iolite (20 gp). Hematite (11 gp). Obsidian (11 gp). Citrine (20 gp).
Seven On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His yellow fur is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. He moved out south to avoid the crime he committed. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Family, Rich, Criminal record. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Travok Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time, and his gloved hand is found clutching a scimitar. His golden hair is slicked back into a classic pompadour. His blue eyes are passionate and lively.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He feeds upon the attention of others.
History: Born in the east to a Painter, Travok learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Money/treasure; and revenge
Flaws: Mundane. Bonds: Enemies, Attractive, Job, Rich. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40000 sp.
Borun Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A 2'10" western man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His eyes are likewise amber.
Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sold as a small child to a necromancer, Borun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He's in love; and he's looking for his big break
Flaws: Hedonist. Bonds: Rich, Has a crush, Adventurer, Mentor. Occupation: Ruler
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Silver pearl (50 gp). Lapis lazuli (5 gp). White pearl (50 gp). 1 Minor magic item.
Arannis Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean red cloak covering his clean studded leather. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Arannis has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.
Motivation: He feels threatened by others; and regain custody of his daughter
Ideals: Optimist. Flaws: Disease, Fearful. Bonds: In love, Family. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. An abacus with copper, silver and gold markers (90 gp).
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