Drogo Badger, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting black shirt and pants. He has a white handlebar mustache and slicked back white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of giants once and for all.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants
Flaws: Insomniac, Antagonistic. Bonds: Enemies, Religious, Nature. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 10000 sp. Black opal (1400 gp). Alexandrite (900 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Purban Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long golden hair reaches down to his waist. His eyes are likewise violet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Purban was born with his mother's beautiful face. A freak accident while working with his Fortune-teller mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality
Flaws: Selfish, Secretive, Disease. Bonds: Attractive, Poor. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp.
Galinndan Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and carries greataxes. His black hair is greasy and uncared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Addict, Emotional. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Skamos Shame, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'10", this man wears skinny pants and wears a violet and black robe with the hood down. He has styled his black hair well, parting it to the right. His silver eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. Cursed with vampirism at a very young age, Skamos has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Military, Job. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Sylvan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 350 gp.
Sapply Offund, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.
History: Born to a Herbalist, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer, Poor. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 73 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: Aquamarine (1600 gp). Black star sapphire (400 gp). Alexandrite (1600 gp). Smoky quartz (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
