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Advanced [show]


Gardain Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in an above average manner. His blonde hair, when down, is lengthy. His eyes are a pleasant gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Mentor, Military, Adventurer. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Gardain Brawnanvil, Male Dwarf Bard 5
Medium (4'1") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Fiery yellow corundum (700 gp). Rich purple corundum (700 gp). Jasper (50 gp). Iolite (50 gp).


Social Check DCs


Zaffrab Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his black robe. He is physically well-built. He has styled his auburn hair well, parting it to the left. He has a dull look in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Zaffrab was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Zaffrab's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he is greedy

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Guardian. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Zaffrab Bafflestone, Male Gnome Cleric 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 16000 cp.


Social Check DCs


Akmen Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Akmen was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Barkeep for hire.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insomniac, Fearful. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Akmen Verity, Male Tiefling Aristocrat 4
Medium (5'5") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 9 (-1)15 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Stannor Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. After a long history of fighting, Stannor and his spouse have recently divorced.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Stannor Jamjar, Male Halfling Barbarian 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 9 (-1)8 (-1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Pandjed Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large violet jacket. His gold crest is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Pandjed speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pandjed took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and wants a kiss

Ideals: Impeccable. Bonds: Attractive, Has a crush, Mentor, Nature, Criminal record. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Pandjed Caavylteradyn, Male Dragonborn Paladin 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 270 gp.


Social Check DCs

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