Nicor Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is red, silky, and of moderate length. He has silver eyes and a black hat with a tan feather.
Personality: Eccentric and domineering, Nicor will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 5 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Athletic, Extrovert, Joker. Bonds: Rich, Attractive, Immigrant. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Mehen Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He carries with him a set of nunchakus, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red crest is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Terse. Bonds: Rich, Immigrant. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Windy Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. His fur is red and very short. His amber eyes peer out from beneath his small brown hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: He is terrified, and will act out of fear.
Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Mentor. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 700 gp. Carnelian (60 gp). Eye agate (7 gp). Banded agate (7 gp). Hematite (7 gp). Rich purple corundum (800 gp). Hematite (7 gp).
Orryn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his left hand. He keeps his long blonde hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is happy with his job as a Baker. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.
History: Gifted from a young age, Orryn studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Baker. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Barkeep again.
Ideals: Gifted. Flaws: Addict. Bonds: In love, Job. Occupation: Baker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Blue quartz (4 gp). Eye agate (4 gp). Peridot (40 gp). Golden yellow topaz (500 gp). 1 Minor magic item.
Kildrak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small island village. Kildrak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kildrak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC.
Flaws: Insane, Antagonistic. Bonds: Rich, Nature, Criminal record. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 270 gp.
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