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Advanced [show]


Eberdeb Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his red hair up in a very large beehive style do. He has gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Lazy. Bonds: Attractive, Poor, Immigrant. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Eberdeb Maekkelferce, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Sard (60 gp). Red garnet (160 gp). Onyx (60 gp).


Social Check DCs


Boddynock Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large black mantle and cape that has been intricately interwoven into his white robe. He has done his best to style his silver hair to look like a famous performer. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his painting dream.

Motivation: To reunite with his absent mother; and to unite with his sister

Ideals: Athletic, Joker, Artistic. Bonds: Family, Immigrant. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Boddynock Tarkelby, Male Gnome Expert 8
Small (3'3") Gnome, True Neutral (CR 8)
Armor Class 11
Hit Points 30 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills History +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 100 pp. Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zunn Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his blonde hair up. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Zunn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Zunn took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Military. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Zunn Harley, Male Half-Orc Aristocrat 8
Medium (5'10") Half-Orc, Chaotic Good (CR 8)
Armor Class 12
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)9 (-1) 12 (+1)8 (-1)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Greethen Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length bronze crest. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.

Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Greethen Mystan, Male Dragonborn Warlock 12
Medium (6'8") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Insight +5, Investigation +6
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with grey colored cloaks and clothing. His auburn hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Calcitro was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Glassblower. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Calcitro Strongbones, Male Halfling Aristocrat 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. Red spinel (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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