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Advanced [show]


Ekemon Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large brown jacket. He wears a small hat to hide his balding. His half smiles and silver eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Ekemon will drive conversation. He is obsessed with finding treasure.

History: Ekemon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Extrovert. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Ekemon Sanity, Male Tiefling Ranger 10
Medium (5'2") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)16 (+3) 10 (+0)18 (+4)
Skills Animal Handling +4, Religion +7
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 170 pp. Eye agate (8 gp). Golden pearl (70 gp). Hematite (8 gp). Emerald (400 gp). Alexandrite (800 gp). Violet garnet (800 gp). Black star sapphire (400 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with red socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his gray fur down. His green eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Dynamic was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dynamic was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Attractive, Enemies, Poor. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Dynamic In Woods, Male Tabaxi Commoner 14
Medium (5'1") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 49 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Religion +4, Survival +8
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1000 gp. Chalcedony (40 gp). Alexandrite (600 gp). Chrysoberyl (110 gp). Star ruby (1600 gp). Silver pearl (110 gp). Onyx (40 gp). Amethyst (110 gp). Moss agate (4 gp). Alexandrite (600 gp). 1 Medium magic item.


Social Check DCs


Arannis Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy auburn hair. His blue eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: The child of a Performer, who enjoyed hunting, Arannis was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and sabotage a competitor

Ideals: Athletic, Logical. Bonds: Attractive, Nature, Job, Guardian. Occupation: Barber

Voice: Raspy

Attributes [hide]

Arannis Dalanthan, Male Half-Elf Fighter 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. Brown-green garnet (110 gp). Banded agate (15 gp). Blue star sapphire (1600 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs


Howard Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this southern man wears a tan wide-brimmed hat and tan clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world.

Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Immigrant. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Howard Quickstep, Male Halfling Cleric 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 16 (+3)17 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2200 sp.


Social Check DCs


Nutae Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and revenge

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Religious, Enemies. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Nutae Harper, Male Half-Elf Warrior 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp.


Social Check DCs

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