Brottor Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His black hair and beard is wavy and long. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Brottor grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He is searching for what he claims is his rightful reward.
Motivation: Dwarven compassion.
Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp.
Morgran Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Fletcher. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south to a Fletcher, Morgran learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Job, Rich. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Bharash Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear green clothing when he does not wear armor. He keeps his bronze crest in a pixie cut. He has a dull look in his red eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly. Bonds: Job, Religious, Nature, Immigrant, Adventurer. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1800 gp. Golden yellow topaz (500 gp). Banded agate (7 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zephan Glee, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'11", this man is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. His dark red hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.
History: Born in the west to a Dyer, Zephan learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: To be a Locksmith again; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Selfish. Bonds: Poor, Religious, Job, Immigrant. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 300 gp. Deep green spinel (110 gp). Carnelian (50 gp). Onyx (50 gp). Peridot (50 gp).
Kilvar Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His right leg appears badly burned and disfigured. His white hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: Born in the south to a Hunter, Kilvar learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 800 gp. Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp).
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