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NPC Generator

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Advanced [show]


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black wide-brimmed hat and black clothes. He keeps his chestnut hair in a pixie cut. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: Anthony was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Opinionated, Persistence, Gifted, Athletic. Bonds: Job. Occupation: Doctor

Voice: French accent

Attributes [hide]

Anthony Graeme, Male Human Warrior 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)9 (-1) 11 (+0)18 (+4)
Skills Athletics +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp. Red spinel (120 gp).


Social Check DCs


Mord Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He is physically well-built. His tied-back hair is black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Mord was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. He struck the Junk Dealer job and began his own company from there.

Motivation: Expand his business.

Bonds: Attractive, Job, Adventurer, Family, Nature. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Mord Altham, Male Half-Orc Wizard 2
Medium (6'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 13 (+1)12 (+1) 17 (+3)8 (-1)
Skills History +3, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 230 gp. Sardonyx (80 gp). Rose (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. He sports a flattop hair cut. His eyes are violet and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.

History: He was born in a small forest village. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: Halfling compassion; and to reunite with his old friends

Ideals: Logical. Flaws: Racist. Bonds: Nature, Adventurer, Rich. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Krimmon TellPenny, Male Halfling Aristocrat 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 4 Acid flasks.


Social Check DCs


Nalral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears rags and sports a simple walking cane. He has styled his red hair well, parting it to the right. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Poor, Adventurer, Immigrant, Job, Has a crush. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Nalral Hammerstone, Male Dwarf Warlock 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 150 pp.


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple pastel robe with grey stripes complete with hood. His fur is gray and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 8 years old his parents immigrated from the north. A freak accident while working with his Architect father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Seven was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new tailor responsibilities is difficult

Flaws: Disease. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Seven On the Water, Male Tabaxi Rogue 6
Medium (6'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. A silver and pearl hairclip (40 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (2000 gp).


Social Check DCs

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