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NPC Generator

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Advanced [show]


Takra Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of northern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Bounty Hunter

Voice: Voice breaks

Attributes [hide]

Takra Deighton, Male Half-Orc Rogue 16
Medium (5'3") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 90 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +5

Possessions: 300 pp. Obsidian (9 gp). Banded agate (9 gp). Lapis lazuli (9 gp). Iolite (60 gp). Silver pearl (50 gp). Fire opal (1000 gp). Moss agate (9 gp). Moss agate (9 gp). Rock crystal (60 gp). Red garnet (50 gp). Blue quartz (9 gp). Citrine (60 gp). Blue quartz (9 gp). 1 Medium magic item.


Social Check DCs


Hork Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is singed and shortened. His eyes are green and he is always smoking a pipe.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Hork was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and half-orc compassion

Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Mentor. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Hork Dumph, Male Half-Orc Fighter 9
Medium (5'1") Half-Orc, Chaotic Good (CR 9)
Armor Class 9
Hit Points 44 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Stealth +2, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He struck the Farmer job and began his own company from there.

Motivation: Wants his loneliness to end; and he is content

Flaws: Mundane. Bonds: Job, Military, Criminal record, Has a crush. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Aramil Teinithra, Male Elf Aristocrat 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Olgoth Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his sai. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Olgoth has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Disease, Mundane. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Olgoth Easton, Male Half-Orc Rogue 8
Medium (5'8") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 16 (+3)15 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Elven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp. Amethyst (70 gp). Deep green spinel (70 gp). Blue quartz (15 gp). Smoky quartz (30 gp).


Social Check DCs


Nazdûg Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Nazdûg was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to clean up the streets

Ideals: Athletic. Bonds: Job, Adventurer, Poor, Slave, Guardian. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Nazdûg Stapleton, Male Half-Orc Fighter 7
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. Malachite (10 gp). Aquamarine (200 gp). Rose (80 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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