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NPC Generator

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Advanced [show]


Dimble Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dimble was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his sister; and he wants to get laid

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Has a crush, Family. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Dimble Oomtrowl, Male Gnome Wizard 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Jade (120 gp).


Social Check DCs


Dworic Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly white, has prominent grey streaks. His gray eyes peer out from beneath his small tan hat.

Personality: Confrontational and typically high on some drug or another. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He is content; and he seems to be bored by most things

Ideals: Fighting, Athletic, Artistic. Flaws: Addict, Mundane. Bonds: Family. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Dworic Rumnaheim, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 gp. Brown-green garnet (150 gp).


Social Check DCs


Snagog Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a green and grey handkerchief worn on his left side. He has a black handlebar mustache and slicked back black hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 5 years old his parents immigrated from the south. Snagog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Snagog decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Snagog Chester, Male Half-Orc Warrior 7
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 11000 sp. Malachite (13 gp). Tiger eye turquoise (13 gp). Iolite (70 gp). Banded agate (13 gp).


Social Check DCs


Gerard Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He is tall, broad shouldered and powerfully built. His white hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Justice, Entrepeneur. Flaws: Insomniac, Greedy. Bonds: Rich. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Gerard Brinker, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theriatis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. Theriatis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Insomniac, Shy. Bonds: Attractive, Military, Nature. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Theriatis Qualanthri, Male Elf Monk 4
Medium (5'2") Elf, Neutral Good (CR 4)
Armor Class 15
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5

Possessions: Smoky quartz (70 gp). Jasper (70 gp). Tourmaline (40 gp). Rose (70 gp).


Social Check DCs

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