Jebeddo Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Justice. Bonds: Attractive, Rich. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp. Freshwater pearl (14 gp). Chrysoberyl (110 gp). 1 Masterwork Common Ranged Weapon.
Fargrim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his silver hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.
History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the north.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. 1 Darkwood Shield.
Gerard Shipley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Gerard was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Fighting, Athletic, Persistence. Flaws: Insane. Bonds: Attractive, Job. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: Amethyst (120 gp).
Leucis Chant, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an entirely black suit with white socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Leucis isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of southern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.
Motivation: To be a Knight again.
Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Immigrant, Job. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
Sheggen Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is cut short. His eyes are brown and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Sheggen was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Family, Job. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
