Krusk Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a fancy green suit. He is muscular with a powerful set of arms. With a patchy white beard and wild white hair. His eyes are blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Krusk lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help
Flaws: Terse. Bonds: Attractive, Military, Family, Job, Criminal record. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 11)
Armor Class 10
Hit Points 32 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 gp. Moss agate (5 gp). Red garnet (130 gp). Deep blue spinel (1600 gp). Alexandrite (1600 gp). Sardonyx (80 gp). White pearl (130 gp). Aquamarine (1600 gp). Eye agate (5 gp). Azurite (5 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osco Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light tan in addition to tight pants. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.
History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Regain custody of his daughter; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Mentor, Adventurer, Family. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp. 1 Masterwork manacles.
Baern Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet tunic with brown highlights, and long red pants that bunch up around his shoes. He has a long silver beard with little hanging trinkets. He has a dull look in his green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Mortician, who enjoyed hunting, Baern was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content; and he seems to be bored by most things
Ideals: Philantrophist, Joker, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 70 gp.
Heward Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He has several tiny emerald earrings on each ear.
Personality: He dislikes all the random violence that takes place in the west. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Heward was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Sage like his father before him.
Motivation: To be a Fortune-teller again.
Ideals: Entrepeneur, Athletic, Pacifist. Bonds: Rich, Job. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Berrian Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. His blue eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a slaver, Berrian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor, Religious. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. A silver and pearl hairclip (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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