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Advanced [show]


Dayereth Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'7". He dresses like a well dressed Guard does, and his gloved hand is found clutching a greatsword. He wears a colorful flower in his blonde hair. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Attractive, Military. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Dayereth Ethanasath, Male Elf Barbarian 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Stannor Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Stannor will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert, Joker. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Stannor Copperkettle, Male Halfling Expert 13
Small (3'0") Halfling, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 82 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 17 (+3)15 (+2) 18 (+4)14 (+2)
Skills Animal Handling +8, Perception +8
Senses Passive Perception 18
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item.


Social Check DCs


Manfred Warwick, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. He has moderate length auburn hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Warwick, Male Human Sorcerer 9
Medium (5'9") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 10 (+0)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Silver pearl (70 gp). Amber (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Opinionated. Bonds: Adventurer, Poor, Criminal record. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Gilbert Mitchell, Male Human Aristocrat 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 9000 cp. 1 Crowbar.


Social Check DCs


Roland Budd, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He usually wears his brown robe and has his hammer always slung over his shoulder. His golden hair is heavily combed to the right. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with his god.

History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tailor for hire.

Motivation: A strong sense of loyalty to Human people.

Flaws: Racist. Bonds: Attractive, Religious, Poor, Job. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Budd, Male Human Fighter 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Jade (120 gp).


Social Check DCs

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