Bulzo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He usually wears his white robe and has his crossbow always slung over his shoulder. He has a hunchback. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.
Personality: He is almost excessively polite to everyone, even when angry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bulzo took refuge in the large cave and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and a deep hatred of dire rats
Flaws: Ugly, Shy. Bonds: Enemies, Mentor, Nature. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 16)
Armor Class 11
Hit Points 56 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
Possessions: 12000 gp. 1 Medium magic item.
Halander High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a feathered hat to hide his balding. He is baby faced.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence, Artistic. Bonds: Poor, Attractive, Nature. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 76 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Iolite (70 gp). Smoky quartz (70 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his quarterstaff. He has no crest. His gold eyes are slightly larger than normal.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Locksmith, Torinn learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: He is content; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Ugly, Terse. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 50 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 16 (+3) | 13 (+1) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Moonstone (40 gp). Moss agate (9 gp). Jade (100 gp). Jade (100 gp). Tiger eye turquoise (9 gp). Chrysoberyl (100 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item.
Valafar Wit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries hammers. His chestnut hair is long and unkept. He has white eyes and a grey hat with a violet feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born on a small isolated farm. In his 13th year, his parents were killed by a gnolls raid, leaving Valafar alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many gnolls want him driven away
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 6000 cp.
Nuraval Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He usually wears his brown robe and has his sickle always slung over his shoulder, marred by beers. His hair is auburn and very short. This blue eyed southerner is not easily forgotten.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Nuraval was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Bonds: Religious. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
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