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NPC Generator

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Advanced [show]


Kiirith Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He sports red clothing, slightly heavier than average wear. His white crest is knotted and matted. His eyes are red.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal poetry training, and achieved minor success. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Artistic. Flaws: Secretive, Antagonistic. Bonds: Military. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Kiirith Grrrmmballhyst, Male Dragonborn Monk 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Smoky quartz (80 gp). Peridot (80 gp).


Social Check DCs


Adran Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tan painted combat armor at almost all times. His tied-back hair is auburn. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Immigrant. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Adran Mellerelel, Male Half-Elf Warlock 3
Medium (5'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp.


Social Check DCs


Olunt Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Fletcher uniform. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. He is bald on top and has large auburn tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fletcher like his father before him.

Motivation: To be a Architect again; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Fighting, Justice, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Olunt Brawnanvil, Male Dwarf Warrior 4
Medium (3'11") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Watson Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He is dressed in an above average manner, and his gloved hand is found clutching a kukri. He wears his black hair up. He has several tiny emerald earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family Watson was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Watson decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's attracted to the pc

Flaws: Mundane. Bonds: Attractive, Rich, Has a crush, Criminal record. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Watson Greenleaf, Male Halfling Bard 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. Eye agate (5 gp). 1 Minor magic item.


Social Check DCs


Oskar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his red robe. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Hunter in town.

History: He was born in a small plains village. Oskar was born on a far eastern plains where he grew up under the tutelage of his father, an expert Hunter. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Nature. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oskar Torevir, Male Dwarf Expert 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 55 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 100 pp. Smoky quartz (80 gp). Deep blue spinel (300 gp). Rock crystal (80 gp). Fire opal (500 gp). Red-brown spinel (90 gp). Blue quartz (12 gp). Iolite (80 gp). Bloodstone (80 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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