Eberdeb Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, green cloak. His hair, while still mostly auburn, has prominent grey streaks. His eyes are hazel and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Rich. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 106 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1500 gp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Embroidered and bejeweled glove (3000 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp).
Bidreked Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His brass crest is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, In love. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp. Red garnet (100 gp). Chrysoberyl (100 gp). Aquamarine (600 gp). Rose (70 gp).
Kilvar Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely green suit with grey socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. He has done his best to style his golden hair to look like a famous performer. His thin eyebrows rest above his beady amber eyes.
Personality: Calm and collected, he is a well trained Dilettante. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a slaver, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with lycanthropy at a very young age, Kilvar has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and sabotage a competitor
Flaws: Ugly, Disease. Bonds: Job, Criminal record, Mentor. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 170 gp. 1 Half-Plate.
Cask Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black fur is thinning but still full. His eyes are likewise green.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Weaver, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1000 gp. 1 Minor magic item.
Kody Norton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish silver hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Dyer profession.
History: He got into the Architect business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He then took over the family business and is one of the better Architect for hire.
Motivation: To be a Dyer again; and he feels that his past leaves him morally obligated to help
Flaws: Hedonist. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Terran, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp.
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