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Advanced [show]


Fonkin Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and sports yellow clothing, slightly heavier than average wear. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and to unite with his brother

Flaws: Selfish. Bonds: Family, Immigrant, Adventurer, Rich. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Fonkin Musgraben, Male Gnome Paladin 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Religion +4, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Darrak Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is still thick. His violet eyes peer out from beneath his deerstalker black hat.

Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Opinionated. Bonds: Attractive, Adventurer, Mentor, Criminal record. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Darrak Goldfinder, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 370 gp.


Social Check DCs


Anthony Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. He keeps his long blonde hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Anthony studied abroad. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Disciplined, Gifted. Bonds: Attractive, Enemies. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Anthony Trowbridge, Male Human Rogue 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Melancon, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red cloak and cross-gartered black stockings. He has a long black beard with little hanging trinkets. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Criminal record, Adventurer. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Theobald Melancon, Male Human Sorcerer 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 14 (+2)18 (+4)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. A roughly beaten golden orb (150 gp).


Social Check DCs


Ahrim Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean green cloak covering his clean studded leather. His red hair is thinning but still full. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the west. Ahrim was born on a far western island where he grew up under the tutelage of his mother, an expert Shoemaker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Ahrim Sharp, Male Tiefling Commoner 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 10 (+0)17 (+3)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Terran, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 110 pp. Freshwater pearl (8 gp). Pink pearl (120 gp). Blue quartz (8 gp). Malachite (8 gp). 1 Minor magic item.


Social Check DCs

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