Ûshgol Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a yellow collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He keeps his long white hair kept up in a rat tail. His brown eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A powerful slaver made him what he is. There was a wharf not far from home where he often wandered off to fish. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Nature, Mentor. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1 Chain shirt. 1 Chain shirt. 1 Masterwork Heavy steel shield.
Flask Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying orange fur a little too much giving a sharp orange color. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.
History: Flask hails from a village terrorized by dire rats. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Enemies, Religious. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 112 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Infernal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp. Rhodochrosite (4 gp). Black star sapphire (1500 gp). Chalcedony (50 gp). Sardonyx (50 gp). Red garnet (70 gp). Golden yellow topaz (1500 gp). Red spinel (70 gp). Zircon (50 gp). Aquamarine (1500 gp). Azurite (4 gp). Banded agate (4 gp). Azurite (4 gp). Aquamarine (1500 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Brown diamond (4000 gp). Aquamarine (1500 gp). Deep blue spinel (1500 gp). Moss agate (4 gp). Jet (70 gp). 1 Medium magic item. 1 Medium magic item.
Tricking Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His gray fur is singed and shortened. His eyes, though not visible through his cowl, are blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Scribe, Tricking learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Scribe. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +9 / 3d6+5, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 800 gp. Coral (130 gp). Golden yellow topaz (1400 gp). Eye agate (9 gp). Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Violet garnet (1400 gp). Tiger eye turquoise (9 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.
Gubu Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. This green eyed southerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Secretive, Antagonistic. Bonds: Rich, Military. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.
Azaki Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He has a large black mantle and cape that has been intricately interwoven into his red robe. His auburn hair is smooth and relatively long. His eyes are a pleasant brown.
Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.
History: He was raised in a island tribe. His martial abilities were realized during a raid on his village. He left for the south, certain he would find work there.
Motivation: To reunite with his absent father.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Nature, Immigrant. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
