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NPC Generator

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Advanced [show]


Manfred Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast mountains. After coming to the age of reason, Manfred took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Manfred Qualanthri, Male Half-Elf Ranger 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Baz Clifton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears tattered old clothes. He has a hunchback. His wide-brimmed hat is riddled with cuts and holes. His amber eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Insane. Bonds: Religious, Criminal record, Rich. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Baz Clifton, Male Half-Orc Rogue 1
Medium (5'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 13 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Kilvar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright black hair and a scraggly beard. His eyes are green.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: Gifted from a young age, Kilvar studied abroad. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Bonds: Religious, Adventurer, Family, Guardian. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Kilvar Gorunn, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. Silver comb with moonstones (400 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). 1 Chain shirt.


Social Check DCs


Marbas Muse, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Knight and found it very stressful. During his travels, Marbas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Marbas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Marbas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Healer again; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Disease. Bonds: Adventurer, Job, Poor. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Marbas Muse, Male Tiefling Ranger 1
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 15 (+2)16 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp.


Social Check DCs


Vondal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized topaz on his left hand. With a patchy brown beard and wild brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of illithids once and for all.

History: Vondal was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He wants revenge against illithids; and to be a server again

Flaws: Insomniac, Shy. Bonds: Rich, Enemies, Job. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Vondal Loderr, Male Dwarf Paladin 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 190 gp.


Social Check DCs

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