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NPC Generator

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Advanced [show]


Senteq Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He keeps his long blonde hair kept up in a rat tail. His thin eyebrows rest above his beady green eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Shy, Racist. Bonds: Criminal record, Rich. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Senteq Horcusporcus, Male Gnome Ranger 14
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 121 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)16 (+3) 16 (+3)13 (+1)
Skills Perception +8
Senses Passive Perception 18
Languages Common, Gnome, Elven, Abyssal, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 900 pp. Aquamarine (1100 gp). Iolite (20 gp). Violet garnet (1100 gp). Hematite (6 gp). Citrine (20 gp).


Social Check DCs


Theodoric Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is bald on top and has large silver tufts of hair around his ears. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and to find somewhere to settle down

Ideals: Gifted, Optimist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Theodoric Ray, Male Half-Elf Paladin 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Soveliss Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a grey and brown robe with the hood down. His white hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: Soveliss hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His job bores him to no end. He has decided to make it more interesting.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and seeks redemption

Ideals: Artistic. Bonds: Attractive, Adventurer, Criminal record, Slave. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Soveliss Sherman, Male Half-Elf Druid 2
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 13 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Celestial, Draconic, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 140 gp. 4 Acid flasks.


Social Check DCs


Aust Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His golden hair is drawn into a tight pony tail with a rose scrunchie. His skin is flawless and his violet eyes scan people very quickly.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Aust hails from a village terrorized by dire rats. In his 17th year, his parents were killed by a dire rats raid, leaving Aust alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and many dire rats want him driven away

Flaws: Hedonist, Disease. Bonds: Slave, Attractive, Enemies. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Aust Qualanthri, Male Elf Expert 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Wellington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and brown handkerchief worn on his left side. His brown hair is still thick. His face is scarred and worn.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the south his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Extrovert, Justice. Flaws: Ugly, PTSD. Bonds: Criminal record, Poor. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Simon Wellington, Male Human Aristocrat 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Tourmaline (60 gp).


Social Check DCs

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