Chad Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered greatsword and tarnished shortspear as well. His hair is short and chestnut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.
History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Mason
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: Iolite (70 gp). Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He is portly but not overly obese. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.
History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Addict. Bonds: Nature, Religious, Enemies. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 49 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp.
Drogo Enfield, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a grey poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His golden hair is braided into rings. His amber eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 7 years old his parents immigrated from the east. While studying, he fell in love. They married and had a daughter. He struck the Barkeep job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new barkeep responsibilities is difficult
Flaws: Depressed. Bonds: Job, Military, Immigrant, In love. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Henry Lindsey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars, and is pretty ugly. He sports a flattop hair cut. This amber eyed southerner is not easily forgotten.
Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Crown-heir, who enjoyed hunting, Henry was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Nature, Criminal record. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 73 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1000 gp. Lapis lazuli (5 gp). Jet (110 gp). Black pearl (700 gp). Fire opal (400 gp). Violet garnet (700 gp). Freshwater pearl (5 gp). Deep blue spinel (700 gp). Fire opal (400 gp). Amethyst (110 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item.
Kyle Ainsworth, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his tan robe and has his nunchaku always slung over his shoulder. He has white hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!

