Two Llamas Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this man dresses well, typically a more casual-formal manner. He keeps his long yellow fur kept up in a rat tail. He has gleaming, smiling amber eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.
History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he has a crush on the local performer
Ideals: Professionalism, Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Nature. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Fenriz Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Barber does. His red hair is knotted and matted. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Fenriz grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a Barber soon after.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Job, Adventurer. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.
Nelkin Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, tan cloak. He is an epitome of beauty. He wears his silver hair up in a very large beehive style do. He has a tattooed face.
Personality: Nelkin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a plains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Nature, Family. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Harbek Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a long blonde beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Harbek was born on a far eastern island where he grew up under the tutelage of his father, an expert Shepherd. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he is content
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Nature, Immigrant. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 50 pp. 1 Darkwood Buckler.
River Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses well, wearing red shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. He has wavy gray fur. He wears large thick round spectacles.
Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and further expansion of business
Flaws: Insane. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 100 gp. Jeweled electrum ring (2000 gp).
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