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NPC Generator

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Advanced [show]


William Morton, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a red poncho over his likewise colored trousers and shirt, he is not a threatening figure. His hair is silver and curly. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Rich. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

William Morton, Male Human Wizard 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright brown suits and hats, and a wedding ring on his left hand. His blonde hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and regain custody of his daughter

Ideals: Optimist, Joker. Bonds: In love, Nature, Adventurer, Family. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Alberich Durthane, Male Dwarf Druid 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 110 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)20 (+5) 16 (+3)7 (-2)
Skills Investigation +9, Nature +9
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Celestial, Elven, Giant, Halfling
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 1000 gp. Rich purple corundum (1200 gp). Chalcedony (30 gp). Sardonyx (30 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). Black star sapphire (1200 gp).


Social Check DCs


Ahrim Peace, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His red hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Nature. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Ahrim Peace, Male Tiefling Monk 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)18 (+4)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 12000 sp. White opal (1600 gp). Freshwater pearl (9 gp). Rhodochrosite (9 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Bagabug Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Bagabug will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother

Ideals: Extrovert, Persistence, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Bagabug Ainsworth, Male Half-Orc Adept 5
Medium (6'5") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Religion +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 100 gp. Eye agate (4 gp). 1 Minor magic item.


Social Check DCs


Qualen Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears light armors faded through time and improper care. He has a silver handlebar mustache and slicked back silver hair. His eyes are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Qualen and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Flaws: Antagonistic. Bonds: Religious. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Qualen Fabblestabble, Male Gnome Aristocrat 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 95 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Nature +7, Survival +5
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 100 pp. Golden yellow topaz (600 gp). Zircon (40 gp). Iolite (40 gp). Sard (40 gp). Azurite (11 gp). Deep green spinel (130 gp). Golden pearl (130 gp). Zircon (40 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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