Erias Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His golden hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.
Personality: This man loves dancing and to teach people dancing more than just about anything. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 6 years old his parents immigrated from the south. Like his mother and his brother before him, after school he went straight into learning to become a Masseuse. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Artistic. Flaws: Addict, Greedy. Bonds: Immigrant, Job. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 sp. 1 Chain shirt.
Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He wears his golden hair up in a very large beehive style do. His eyes are amber.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 150 gp. Red garnet (150 gp). Moss agate (8 gp). Rhodochrosite (8 gp). 5 Acid flasks.
Gomory Charlton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he usually wears his red robe and has his sword always slung over his shoulder, and is pretty ugly. His red hair is greasy and uncared for. His eyes are gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Expand his business; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Naal Eathalena, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is lengthy. His thin eyebrows rest above his beady blue eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Naal has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Manfred Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His hair is silver and curly. This brown eyed northerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a forest tribe. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Immigrant, Nature, Debt. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Moss agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!