Warryn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a grey scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His red hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a pair of adventurers, Warryn grew up listening to his father's many stories. Warryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Warryn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Adventurer, Criminal record. Occupation: Seamstress
Voice: Old thin voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Tree Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered grey stockings. His cinnamon fur is smooth and relatively long. His copper eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Tree hails from a village terrorized by drow. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Enemies, Job. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1500 gp. Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (800 gp). Cloth of gold vestments (70 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Orsik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. His brown hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Rich. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp.
Henk Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. He is bald on top and has large golden tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he feels threatened by others
Ideals: Fighting, Joker. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 8)
Armor Class 12
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1200 gp. Zircon (50 gp). Citrine (50 gp). Black pearl (1600 gp). Azurite (11 gp). Moonstone (50 gp). 1 Minor magic item.
Dean Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Armorer, but he got bored and became a Engraver. He then took over the family business and is one of the better Engraver for hire.
Motivation: He seems to be bored by most things; and expand his business
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp. Blue quartz (9 gp). 1 Masterwork Light steel shield.
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