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NPC Generator

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Advanced [show]


Ar-Baruk Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man has a large violet mantle and cape that has been intricately interwoven into his tan robe. His clothes are grease stained in places. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ar-Baruk was born on a far southern forest where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he's attracted to the pc

Ideals: Justice, Logical, Artistic. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Ar-Baruk Ansley, Male Half-Orc Paladin 8
Medium (6'1") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70000 cp. Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gnarsh Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Bonds: Attractive, Military, Rich, Adventurer, Has a crush. Occupation: Bookbinder

Voice: Dutch accent

Attributes [hide]

Gnarsh Sherwood, Male Half-Orc Warlock 8
Medium (5'1") Half-Orc, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnoll, Terran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 70 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple green robe with grey stripes complete with hood. He wears his purple hair up. His eyes are red and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Akmen was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Akmen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and doesn't want to be a barber and was forced into it by his family

Ideals: Joker, Artistic. Bonds: Family, Poor, Adventurer. Occupation: Barber

Voice: American accent

Attributes [hide]

Akmen Ennui, Male Tiefling Adept 8
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 3000 sp. Sardonyx (30 gp). Golden pearl (100 gp). Brown-green garnet (100 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eiravel Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. He wears his blonde hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west, but his parents moved at a very young age to the east. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in hammer use. Days after completing his studies, news broke out that his hometown was attacked by giants. Eiravel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Fighting, Impeccable. Bonds: Attractive, Immigrant, Enemies. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Eiravel Amakiir, Male Elf Warrior 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dagger Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a blue and white robe with the hood down. His black fur is thinning but still full. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. His job bores him to no end. He has decided to make it more interesting.

History: He was born to loving parents in a slum to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is a bit of a kleptomaniac

Ideals: Fighting. Bonds: Adventurer, Criminal record, Poor, Debt. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Dagger Of Wine, Male Tabaxi Warrior 13
Medium (5'3") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 140 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 16 (+3)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +9 / 4d4+5, Grapple +5

Possessions: Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Black velvet mask with numerous citrines (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A roughly beaten golden orb (150 gp). 1 Medium magic item.


Social Check DCs

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