Travok Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a yellow shirt with thin blue vertical stripes and white pants. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Travok embodies much of what other species detest in the Dwarves. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). During his travels, Travok and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Travok discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Travok fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Nature, Adventurer. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp.
Vilberg Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. He is portly but not overly obese. His red hair is cut jaggedly and amateurishly. He has blue eyes and a tan hat with a green feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and further expansion of business
Ideals: Justice. Flaws: Secretive, Fearful. Bonds: Immigrant, Job. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Roge Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green cloak and cross-gartered tan stockings. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. Roge abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Insane, Ugly. Bonds: Adventurer. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 64 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 13000 sp.
Curran Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A 3'0" western man, he wears a simple yellow robe with blue stripes complete with hood. His chestnut hair is still thick. His eyes are brown.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Gardener.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Bonds: Attractive, Religious, Rich, Job, Adventurer. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 45 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10 pp.
Lone Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His fur is yellow and very short. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor, Job. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Alexandrite (700 gp).
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