Don Payton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a worn and beaten armor. His hair is long and black with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His violet unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a drow raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and many drow want him driven away
Ideals: Passionate, Entrepeneur. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Bowyer
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 8 Acid flasks.
Foxilon Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear pastel tank tops with white pants. His blonde hair is cut jaggedly and amateurishly. This green eyed southerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He struck the Junk Dealer job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Athletic, Fighting. Bonds: Rich, Job, Military. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 60 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 6000 gp. Old masterpiece painting (500 gp). A silver and pearl hairclip (90 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Gold music box (2000 gp). Fire opal pendant on a fine gold chain (500 gp). A necklace of small pink pearls (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold and ruby ring (8000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A silver and pearl hairclip (90 gp).
Hugh Bing, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly axes and bows. His red hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He has recently gotten a pet goose that steals things from people.
Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Impulsive. Bonds: Criminal record, Slave, Enemies. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 42 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 110 pp.
Boddynock Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears a brown collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His chestnut hair is lengthy. He has a dull look in his hazel eyes.
Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.
History: Boddynock was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Shy. Bonds: Debt. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 11)
Armor Class 13
Hit Points 53 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Goblin, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 80 pp.
Shivering Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. He keeps his white fur in a flapper bob. He has a dull look in his blue eyes.
Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small forest village. In his 18th year, his parents were killed by a orcs raid, leaving Shivering alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Insane, Impulsive. Bonds: Attractive, Nature, Enemies, Family. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
