Thamior Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear green clothing when he does not wear armor. He wears a small hat to hide his balding. His gray eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich eastern family. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Logical. Flaws: Fearful. Bonds: Job, Rich, Adventurer. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 76 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +5
Possessions: 4000 gp. Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2200 gp). Solid gold idol (200 gp). Fire opal pendant on a fine gold chain (2100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He invites people to come help in his community garden.
History: A powerful brothel owner made him what he is. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and a strong sense of loyalty to half-elven people
Ideals: Artistic, Philantrophist. Flaws: Insomniac, Racist. Bonds: Mentor. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Orc, Gnome, Ignan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Erky Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue coat over a black low-cut shirt, and a Stetson hat upon his head. He has a very tight haircut. His eyes are blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted necromantic powers by his dying sister.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Fearful. Bonds: Guardian, Family, Job. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 73 (13d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Malachite (15 gp). Zircon (50 gp). Sardonyx (50 gp). Alexandrite (700 gp). Carnelian (50 gp). Bloodstone (50 gp). Fiery yellow corundum (1200 gp). Alexandrite (700 gp). Coral (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hobart Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet armored body suit, with a simple white line shooting up and back down. His hair is chestnut and curly. His thin eyebrows rest above his beady green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hobart is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Philantrophist, Justice. Flaws: Ugly, Mundane. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Simple lock. 1 Good lock. 1 Small steel mirror. 1 Masterwork Artisan’s tools.
Cloak In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a red coat over a green low-cut shirt, and a small hat upon his head. He has moderate length white fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a wizard, Cloak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Bonds: Attractive, Rich, Mentor, Has a crush, Family. Occupation: Cook
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Rose (70 gp). Eye agate (16 gp). Chalcedony (70 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

