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Advanced [show]


Radomir Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His auburn hair is long and unkept. He wears an eyepatch.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.

History: Radomir was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business; and to be a spice merchant again

Ideals: Philantrophist, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Radomir Elderberry, Male Halfling Fighter 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Amber (140 gp).


Social Check DCs


Guy Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Shy, Insane. Bonds: Rich, Nature. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Guy Holland, Male Half-Elf Rogue 10
Medium (5'6") Half-Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 67 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills Athletics +4, Intimidation +7
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +7

Possessions: Peridot (20 gp). Moss agate (5 gp). Citrine (20 gp). Tourmaline (140 gp). Zircon (20 gp). Iolite (20 gp).


Social Check DCs


Hamil Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, black cloak. His chestnut hair is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Knight, Hamil learned a great deal about his father's area of expertise. In his 15th year, his parents were killed by a orcs raid, leaving Hamil alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and retire the richest man in the west

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Hamil Strongbones, Male Halfling Ranger 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp. Azurite (6 gp). Coral (60 gp).


Social Check DCs


Erky Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His whole body is exceptionally muscular. His moppish auburn hair is in a traditional bowl cut. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Erky Humplebumple, Male Gnome Monk 5
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 47 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)11 (+0) 12 (+1)15 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left hand appears badly burned and disfigured. His red crest is kept up in a ponytail inside a top hat. He has red eyes.

Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the west, but his parents moved at a very young age to the south. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Adventurer, Job, Immigrant. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Shedinn Nemmonis, Male Dragonborn Barbarian 10
Medium (6'5") Dragonborn, Neutral Good (CR 10)
Armor Class 9
Hit Points 101 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)9 (-1) 17 (+3)12 (+1) 15 (+2)19 (+4)
Skills Acrobatics +3, Survival +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +9 / 3d6+5, Ranged +3 / 3d6-1, Grapple +6

Possessions: White pearl (90 gp). Smoky quartz (20 gp). Aquamarine (1300 gp). Deep green spinel (90 gp). Obsidian (6 gp).


Social Check DCs

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