Nalral Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He has styled his chestnut hair well, parting it to the right. His eyes are gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: Born to a Body Guard, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Nalral was left his mother's suit of armor and trained in its use and care. He became a Scribe soon after.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Philantrophist. Bonds: Job, Poor, Military, Family. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp. A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Backpack.
Gerbo Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His green eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Gerbo studied abroad. Gerbo was born on a far southern island where he grew up under the tutelage of his father, an expert Merchant. Recently he has begun working with bootleggers and crooks.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Criminal record. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 85 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 5000 gp. 1 Medium magic item.
Arnold Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. In his 16th year, his parents were killed by a goblins raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Slave, Rich, Enemies. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp.
Fulbar Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears an entirely white suit with tan socks and a vest with buckled shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born in the south to a Miller, Fulbar learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Miller for hire.
Motivation: To prove his worth to the world; and a deep hatred of gnolls
Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Job. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 120 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
Possessions: 7000 gp. Eye agate (9 gp). Violet garnet (1100 gp). Red spinel (120 gp). Sard (60 gp). Alexandrite (1100 gp). Chrysoprase (60 gp). Citrine (60 gp). Golden yellow topaz (1100 gp). Sardonyx (60 gp). Carnelian (60 gp). Citrine (60 gp). Golden pearl (120 gp). Azurite (9 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp). Moonstone (60 gp). Bloodstone (60 gp). Moss agate (9 gp). Azurite (9 gp). Star rose quartz (60 gp). Jasper (60 gp). Freshwater pearl (9 gp). Smoky quartz (60 gp). Sardonyx (60 gp). 1 Medium magic item. 1 Medium magic item.
Ghaliver Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His eyes are a pleasant amber.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Ghaliver was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. By chance he met his brother recently and the two have been together since.
Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Bonds: Job, Family, Religious. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: White pearl (90 gp). Bloodstone (30 gp). Black pearl (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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