Oppleby Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and dresses like a well dressed Actor does. His left hand appears badly burned and disfigured. With bright chestnut hair and a scraggly beard. His eyes are gray and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a necromancer, Oppleby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He inherited the family business which he has now maintained for 2 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Passionate, Gifted. Bonds: Job, Mentor. Occupation: Actor
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 sp.
Barendd Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears yellow trousers with red and black striped suspenders. He wears various colorful collared shirts. His chestnut hair has been sun bleached extensively. His thin eyebrows rest above his beady gray eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small desert village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer. Occupation: Layabout
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Giant, Celestial
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 20000 cp. Peridot (40 gp). 1 Minor magic item.
Smoking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His black fur is smooth and relatively long. He has several tiny opal earrings on each ear.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Artistic. Flaws: Insane, Shy. Bonds: Rich. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
Possessions: 48000 sp. Iolite (70 gp). Blue sapphire (1000 gp). Hematite (6 gp).
Seven In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length red fur. His yellow eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is wracked by social anxiety
Ideals: Persistence. Flaws: Mundane, Fearful. Bonds: Poor, Criminal record, Immigrant. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Silver pearl (130 gp).
Theriatis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting tan shirt and pants. He keeps his golden hair in a pixie cut. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a slaver, Theriatis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal poetry training, and achieved minor success. He was granted arcane powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker, Gifted, Artistic. Bonds: Immigrant, Mentor. Occupation: Baker
Voice: Russian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!