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NPC Generator

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Advanced [show]


Zed Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears brown painted combat armor at almost all times. His moppish black hair is in a traditional bowl cut. This gray eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Zed Tinley, Male Half-Orc Warrior 6
Medium (6'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 11 (+0)15 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 60000 cp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item.


Social Check DCs


Salasar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and sports grey clothing, slightly heavier than average wear. His crest is bronze and curly. His gold eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Salasar hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Athletic, Disciplined. Bonds: Slave, Enemies, Attractive. Occupation: Baker

Voice: Italian accent

Attributes [hide]

Salasar Qyxpahrgh, Male Dragonborn Monk 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +5
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: 160 gp.


Social Check DCs


Zephan Random, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy pastel suit. He keeps his long brown hair kept up in a rat tail. His gold eyes peer out from beneath his deerstalker pastel hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He feeds upon the attention of others.

History: He was born into a rich family. A gifted student he started as a Bounty Hunter, but he got bored and became a Miner. He inherited the family business which he has now maintained for 12 years.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Attractive, Rich, Job, In love. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zephan Random, Male Tiefling Bard 13
Medium (6'4") Tiefling, Chaotic Good (CR 13)
Armor Class 10
Hit Points 51 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 11
Languages Common, Auran, Druidic, Ignan
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 600 pp. Deep blue spinel (300 gp). Smoky quartz (60 gp). Golden yellow topaz (300 gp). Fiery yellow corundum (1100 gp). Jade (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Map Maker business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Conrad Shelly, Male Human Warrior 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp.


Social Check DCs


Zook Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his green eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Zook never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Opinionated. Bonds: Attractive, In love, Military. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Zook Humplebumple, Male Gnome Ranger 11
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 12 (+1)18 (+4)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).


Social Check DCs

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