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Advanced [show]


Sapply Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man wears baggy pastel pantaloons and a violet scarf. He is muscular with a powerful set of arms. He wears his black hair up. His eyes are likewise blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sapply hails from a village terrorized by illithids. A gifted student he started as a Servant, but he got bored and became a Barkeep. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: He has comitted a past crime that haunts him to this day; and sabotage a competitor

Flaws: Shy. Bonds: Rich, Enemies, Job, Criminal record. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Sapply Horcusporcus, Male Gnome Cleric 11
Small (3'3") Gnome, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 71 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)19 (+4) 14 (+2)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Gnome, Celestial, Halfling, Draconic, Ignan
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 140 pp. Malachite (4 gp).


Social Check DCs


Silvo Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a green poncho over his likewise colored trousers and shirt. He wears his golden hair down. He has a tattooed face.

Personality: Overbrimming with self-confidence, Silvo isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of northern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Bonds: Religious, Immigrant, Poor. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Silvo Wildcloak, Male Halfling Bard 2
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 16 (+3)16 (+3)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp. 1 Chain shirt.


Social Check DCs


Morthos Chant, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy and is close to two feet long. He has white eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He has worked as a Shoemaker like his mother before him.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Professionalism, Logical, Fighting, Impeccable. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Morthos Chant, Male Tiefling Monk 6
Medium (6'9") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Black pearl (900 gp). Black pearl (900 gp).


Social Check DCs


Left-Handed Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear blue pants and tee shirts. His white fur is still thick. His eyes are hazel and catlike.

Personality: Calm and collected, he is a well trained Farmer. He never wears the same outfit twice, unless he absolutely has to.

History: Left-Handed was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Poor, Criminal record. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Left-Handed Treat, Male Tabaxi Warrior 9
Medium (5'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 17 (+3)11 (+0)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His hair is long and chestnut with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Einkil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Einkil Hammerstone, Male Dwarf Fighter 11
Medium (4'5") Dwarf, Lawful Good (CR 11)
Armor Class 14
Hit Points 95 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)14 (+2) 9 (-1)6 (-2)
Skills Perception +3, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1200 gp. Silver comb with moonstones (1000 gp). Cloth of gold vestments (120 gp). An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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