Hupe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with yellow pants. He is physically well-built. He wears his silver hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Hupe's first love is himself. His second love is also himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Impeccable, Fighting. Bonds: Rich, Slave, Family. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Zircon (40 gp). Aquamarine (600 gp). Chalcedony (40 gp).
Arnold Hale, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his golden hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east to a Sellsword, Arnold learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp.
Spear Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His fur is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's looking for his big break; and money/treasure
Flaws: Insane, Antagonistic. Bonds: Rich, Mentor, Nature, Adventurer. Occupation: Interpreter
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1500 gp. Cloth of gold vestments (70 gp). An abacus with copper, silver and gold markers (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).
Gardain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. He has amber eyes and a brown hat with a black feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the east; and he's repulsed by the pc
Ideals: Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 11)
Armor Class 13
Hit Points 42 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Aquan, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2300 gp. Deep blue spinel (1400 gp). Aquamarine (1400 gp).
Hogar Trollope, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His hair is cut close to his head. His eyes are a pleasant hazel.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable
Flaws: Impulsive, Insane. Bonds: Attractive, Criminal record, Slave. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
